Showing posts with label Chapter Thirteen. Show all posts
Showing posts with label Chapter Thirteen. Show all posts

Friday, February 28, 2014

Business Chapter Fourteen

Aloha people! We are nearing the end now with only three more chapter including this one. Hooray!! This chapter is called E-Business. We all know or have some idea about what E-Business is all about, I'm sure everyone does. So these are a few things that we will learn about E-Business e-commerce and e-business, the four types of e-business models, the benefits and challenges associated with e-business and the differences among e-shops, e-malls, and online auctions.

What is E-Business?
The Internet is a powerful channel that presents new opportunities for an organization to, touch customers, enrich products and services with information and lastly, reduce costs. If you're wondering how do e-commerce and e-business differ? The answer is E-commerce is the buying and selling of goods and services over the Internet while E-business is the conducting of business on the Internet including, not only buying and selling, but also serving customers and collaborating with business partners. Meanwhile E-business model is an approach to conducting electronic business on the Internet.



Industries that uses E-Business


The E-Business Model

Business-to-Business (B2B)

Electronic marketplace (e-marketplace) is an interactive business communities providing a central market where multiple buyers and sellers can engage in e-business activities.

Business-to-Consumer (B2C)

Common B2C e-business models include:

  • e-shop – a version of a retail store where customers can shop at any hour of the day without leaving their home or office.
  • e-mall – consists of a number of e-shops; it serves as a gateway through which a visitor can access other e-shops.


Business types:

  • Brick-and-mortar business
  • Pure-play business
  • Click-and-mortar business


Consumer-to-Business (C2B)

The demand for C2B e-business will increase over the next few years due to customer’s desire for greater convenience and lower prices. Example of e-business model is Priceline.com.

Consumer-to-Consumer (C2C)

Online auctions:
-Electronic auction (e-auction) is the sellers and buyers solicit consecutive bids from each other and prices are determined dynamically.
-Forward auction is the sellers use as a selling channel to many buyers and the highest bid wins.
-Reverse auction is when the buyers use to purchase a product or service, selecting the seller with the lowest bid.

Consumer-to-Consumer (C2C)

C2C communities include:
  • Communities of interest is the people interact with each other on specific topics, such as golfing and stamp collecting.
  • Communities of relations is the people come together to share certain life experiences, such as cancer patients, senior citizens, and car enthusiasts.
  • Communities of fantasy is the people participate in imaginary environments, such as fantasy football teams and playing one-on-one with Michael Jordan.

E-Business Benefits and Challenges.

E-Business benefits include:
  • Highly accessible 
  • Increased customer loyalty
  • Improved information content 
  • Increased convenience
  • Increased global reach 
  • Decreased cost 
E-business challenges include:
  • Protecting consumers
  • Leveraging existing systems
  • Increasing liability
  • Providing security
  • Adhering to taxation rules
There are numerous advantages and limitations in e-business revenue models including: 
  • Transaction fees
  • License fees
  • Subscription fees
  • Value-added fees
  • Advertising fees
Mashups

Web mashup is a Web site or Web application that uses content from more than one source to create a completely new service. While Application programming interface (API) is a set of routines, protocols, and tools for building software applications. Mashup editor is WSYIWYGs (What You See Is What You Get) for mashups.




Thank you!!